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Escapists 2 contraband pouch
Escapists 2 contraband pouch











Go south west, to the corridor with the inmate note on the wall.Equip the guard outfit and head inside the main building, directly south of the statue.Sturdy pickaxe (Either craft it or complete the favour "The uprising".) and any other chipping/digging tool (A crowbar should be enough.).Make sure it is Light's Out and the Return to Cell bar is gone, then start digging.Find a spot that has just the other wall, no electric fence.Head into the kitchen area using your green key.Appear at evening roll call, then equip your guard outfit and head into the building with the dining hall and the library.Method #2: Green Key(this is the method shown in the video) Make sure it is Light's Out when you do this, and the Return to Cell bar is gone to ensure that the tower guards are gone. Head southeast until you find an area where there is no electric fence, just the outer wall.Appear at evening roll call, then equip your guard outfit and head below the cell blocks and the exercise yard.Prior to evening roll call, place the bed dummy in your cell.A Guard Outfit or Medic Outfit is required for this escape.Guard #1 should have the red key, but you can also get one by completing the favour "Ships in the night". You will need a red or green plastic key.You can probably get by with one sturdy shovel, but you should bring a backup lightweight shovel just in case.

escapists 2 contraband pouch

Sturdy shovels ×2 (to make 1 complete sturdy shovel, you will need three sheets of metal, one timber, one file, and three rolls of duct tape, as well as 60 intellect) or a Multitool.Before long you find yourself yearning for warmer climates and a way back to civilisation! "Brrrrrrrrr" - Quite the frosty reception! You find yourself packed off to the coldest corner of the Siberian tundra and forced to work in horrible conditions.













Escapists 2 contraband pouch